/**
 * _~[pCjVCY
 */
function Initialize_Dummy(){
	HiSpeed = 0;
	LowSpeed = 0;
	Intersection = 0;
	Graze = 0;
	Rebirth = 0;
	RebirthReduction = 0;
	InitialBomb = 0;
	ItemCollect = 0;
	
	GaugeRecovery = 0;
	GaugeShieldUse = 0;
	ShieldRadius = 0;
	ChargePlus = 0;
	
	imgPlayer = "";
	
	//vC[ݒꊇŃZbg
	SetPlayerSettings();
	
	//e`t@C̓ǂݍ
	LoadPlayerShotData( BulletPath_All );
	
	//摜̓ǂݍ
	LoadGraphic( imgDummy );
	LoadGraphic( imgShot );
	LoadGraphic( imgShield );
	
	//SE̓ǂݍ
	LoadSE( SE_ChargeShot );
}

/**
 * _~[pC[v
 */
function MainLoop_Dummy(){
}

/**
 * _~[p`揈
 */
function DrawLoop_Dummy(){
}

/**
 * _~[pt@CiCY
 */
function Finalize_Dummy(){
}
